I want to start this one off by talking a little bit about jet lag. This is something you hear about often and maybe have experienced before. This is the largest time zone change I have ever dealt with and it has been a much different experience than I expected. I'm certain other people have had different experiences.
I never thought jet lag would be this bad or have this negative of an experience on my trip. I'm probably making it sound worse than it really is, but it's certainly something I will consider heavily when planning trips in the future. The first day we got here, we ended up napping, staying up super late, and then sleeping late into the day. That evening, we took sleeping pills so that we would sleep at the correct time for this time zone and I had hoped this would put us on schedule. It did not. The next evening we were up until 3 AM, and when I went to bed I was up for another 2-3 hours trying to fall asleep. This meant that we woke up late for the first day of Fanfest. Fortunately, CCP doesn't really open with anything ridiculous and they save all their big presentations for the evenings. That evening after the Charity Dinner and a couple of hours at a bar with CCP's CEO, CMO, Devs, etc. we went home and once again took sleeping pills to try and get to bed at the right time. We woke up the next morning feeling groggy and not well rested. I also wonder if the dead sleep caused by the pills had anything to do with the tweak in my back which I initially felt a couple of nights ago. With the state of my back and Meghan falling asleep during presentations, we came home to rest and literally watched the CCP keynote online. I am hoping the time spent recuperating tonight means we will be in full force tomorrow. So my point is this... jet lag is something to consider seriously... you need to be prepared for the consequences and effects it will have on your trip. If I'm wanting to "vacation", I will probably not choose a destination that will involve jetlag, particularly if I'm wanting to experience certain things. If my goal is "traveling", then I will just count on not "vacationing" and being semi-miserable for the sake of traveling. I don't think the two mix well and I'll be planning on that in the future.
That being said, let me recap the last couple of days!
We woke up late on Thursday morning and managed to rush over to the Harpa for Day 1 of Fanfest. One advantage is we did not have to stand in a line for registration and we really didn't miss much as far as presentations go. The first presentation we went to was on ship balancing. I used to fly in a corp called Club Bear, which was an elite solo/small gang pvp corp run by an internet famous YouTuber named Kil2 (in game). I was a big fan of his and somehow managed to finagle my way into his corp. His knowledge was something that CCP apparently wanted, so he was recruited and hired by them to contribute to the ship balancing team at CCP. I say that because it was cool to see him there and having him present this information. If you know nothing about EVE, none of this probably makes any sense to you. The ship balancing stuff is really cool. It's something that EVE has not historically done well, but now that they have built this dedicated team, it is really going in a good direction. I got excited for the changes to the Amarr ships (Paul's race, and Meghan and I have both agreed, the coolest race), and all I could think the whole time was how much I wanted to fly Amarr... and specifically the Apocalypse, which was one of Paul's favorite Amarr ships and is great at killing some of the most annoying ships in the game (namely the Falcon and other Force Recons).
After that we went and ate one of many $40 meals (hamburgers).
We then went and watched a presentation on security status changes and low-sec stuff. There's some new stuff that will allow you to get your security status up without farming npc pirates for hours on end. The item used will also be a low-sec exclusive drop and provide more lucrative ways to make money in low-sec (which also means more people trying to make money who can also be blown up). Pretty good stuff I think. The drop rates will be low enough and cost high enough that you can't really just pay to constantly keep your security status high while also pirating, so I don't think it's a highly exploitable system, it just makes hitting -10 feel like less of a point of no return.
After this we got a presentation from the Lead Game Designer on their principles of design and why they do what they do. There was not a lot of meat to this presentation from a game perspective, but it was very interesting and one of my favorite presentations.
From here, we went to presentation on merging the economies of EVE and Dust 514. They have hired another economist to oversee the economics of Dust 514, and the presentation was jointly given by the two economists. The general story is that they are going to move slowly and be careful. EVE is a developed economy and Dust 514 is an emerging economy and throwing the two together needs to be done with great care. A lot of funny comparisons to Iceland's own economic issues were made. Good stuff.
Next up was the Dust 514 keynote. Uprising is the next major update for Dust 514 and it comes out on May 6th (so like... in a week). If you have tried Dust 514 before and not like it or not tried it at all, I would highly recommend trying it after this update. The amount of stuff they have done is amazing given this is still a beta update. The graphics are going to improve drastically, and there is going to be tons of new content, plus a myriad of updates to the systems to make them easier to understand and more approachable. We also saw a demonstration of the EVE map in the Dust 514 game and how the new district conquering system works. It's pretty awesome and given the vast amount of planets in EVE, I'm hoping that myself and a small band of friends could maybe someday lay claim to perhaps a single planet. At the very end, the CMO got up to talk about how they are going to advertise this to the FPS crowd out there. People are in a prison called Call of Duty and he's there to set them free (that's how he put it). We got to see the TV spot that they will be using later in the year (when it comes out of Beta I assume), and it was focused on the idea of the dust (nothing yet on why it's 514) and this idea of death and rebirth, death and rebirth and it was pretty cool.
After all this, most of the Fanfest crowd went home, but I had signed us up for a charity dinner that the company puts on. It's $125 a plate and you get to eat dinner with the CEO, executives, and developers of CCP. I was skeptical of whether it would really be a great experience (still good for charity in either case), but it definitely ended up being one of my favorite parts of the trip. After we grabbed a flute of champagne, we headed over to a table and sat down. We introduced ourselves to the others at the table and began chatting. The first developer to hit our table was CCP Guard, who is in their community relations and is the star of all their developer videos (kind of the face of EVE). He was obviously very charismatic and fun to talk to, but was very hesitant to give any good info on anything game related (Meghan noted that she could tell he was making an explicit effort to look at people when he spoke to them, but in general was more comfortable looking at the table, just as was described to us about Icelandic people). He did tell me that throughout January they had done heavy internal play testing on World of Darkness and that the rewards had been significant because they really wanted people to participate. My guess is that there were quests and that was the basis of winning. The top winner got a trip to anywhere they wanted in the world, and others got computers, etc. so it was obvious that the company was serious about the testing and wanted to invest in it, which was cool.
The next person who came and sat down, I did not recognize, so I didn't get too excited, and then I found out she was the Development Director for EVE, so that was very cool. A lot of the conversation was around the development methodology that they used. Being in that field, I could certainly appreciate the conversation , but it wasn't exactly the stuff I really wanted to talk about. The most interesting part about the conversation with her was hearing about how bad morale had been at CCP after the Incarna debacle when the players basically rioted against them and then they had to do down-sizing at the company. It was interesting to hear the first person perspective on that, and how big of a deal the following expansion had been because the teams literally felt like that was there test of whether or not they could keep the company alive. That was very interesting.
The final person to sit down with us was the Executive Producer of Dust 514, and this is where it got exciting. Most people at Fanfest are EVE people. A lot of EVE people have played Dust 514 but it certainly isn't their focus. I ended up being the most knowledgeable and engaged Dust 514 player at the table and so it turned into a big conversation between me, the Executive Producer, and Meghan, who knows a lot from just watching me play and spotting for me (her way of participating in a game she doesn't necessarily enjoy playing). This guy was high up enough that he could tell us stuff if he wanted to and loved to hint at a lot of things. At one point I mentioned the idea of the Battle of Endor in Star Wars in relation to EVE/Dust 514 and he looked at me and said "that's the exact reference we use when we talk about our ideal end-state for EVE and Dust". They want a ground battle that brings down the shields on the POS, that is then assaulted by the EVE ships, which is then boarded by the Dust mercs, etc. etc." that was pretty cool. I asked him about when we would see the stuff that they had said would be coming out for the PS Vita and he said "soon, but I can show you, right now", it was at this point that I was like "yeah, this was totally worth it", the guy goes and grabs his PS Vita and I sit there and get a personal look at the dev version of their PS Vita platform. How freaking cool. Yes, I am now going to go buy a PS Vita...
Then, I asked him a question that he didn't know the answer to, which he did not like. So he ran around to all the people in the room that report to him, and none of them knew the answer, which bugged him even more, so he got on the phone right there and dialed one of his employees in Shanghai and woke them up to get me an answer to this question. I felt kind of bad, but I also felt kind of cool. I think that guy hates me, though.
At this point, I'm also talking to the Creative Director of Dust 514 who was dragged into this debacle and he's like "are you going going to the icelaniskaskia barterbuten?" which basically means "Icelandic Bar" and we're like "no, what's that?" and he's like, "oh, everyone from CCP goes there at night during Fanfest", and I was like, oh, cool, yeah we totally will.
So we got up, left and began walking home. We ran into another cute Fanfest couple from Switzerland who were walking in the same direction and Meghan got to do some girl talk on the way home. The bar was like a short walk from where we were staying, so we went on over and walked into a very crowded bar. Lo and behold, there was the CEO, CMO, Dev, etc. galore. I also saw some EVE-famous people and got to explain a lot of that stuff to Meghan. Shadoo... famous fleet commander of Pandemic Legion. Rooks and Kings, currently the most small elite group in EVE. So the company was cool, but it was crowded and hard to have a conversation or really talk to people, so we had a couple of beers and then went on our way.
We stopped by the 24 hour market to grab some orange juice and muffins for the next morning and Meghan laughed a little too hard when she saw the Doritos and they were called "Cool American", instead of "Cool Ranch".
Also a quick note on our flatmates. There was one other couple here for the first few nights and they were very cool and we had a lot of conversations with them. They are from Brooklyn and we basically exchanged info and have open invitations for a place to stay in New York (or them Salt Lake City if they come through). They have left and we now have a girl who is staying for the weekend before heading to Sweden to see family. She also seems nice.
So after some reading, we went to bed. I'm actually going to finish some books because of this trip (yay!).
This morning we woke up and my back really hurt. I started getting ready and took too long, and we ended up having to rush out the door. We made it to the World of Darkness presentation 5 minutes late, but didn't miss much. Here is the breakdown on that in a list, because I find it easier to organize my thoughts that way:
1. There is going to be a big focus on this game having platform presences on PC, Browser, and Mobile. When asked what level of interaction you would have on the browser and mobile (since you obviously wouldn't be able to walk around and play your character), their response was that you would be able to have a meaningful interaction with significant impact on the game from browser and mobile.
2. They then shared a screenshot of a bunch of their fashion stuff. They have been very open about this game primarily targeting the female demographic, and this page was the only one I got a screenshot of.
3. They talked about working on the game mechanics for crafting, since in their words, someone as powerful as a vampire is not going to be sewing shirts.
3. They then began to walk through all the tools that they had built in 2012 that would allow their smaller sized team to take on the large scale development that this game would require. They basically walked us through developing a building using the tools, and showed how easy it was to create a very cool looking building that would be 100% unique without having to build it all from scratch.
4. Then they did a graphics demo, starting with puddles, and showing how when it rained, you wouldn't just see raindrops, but also puddles, which had reflections and ripples, etc. they also showed distorted glass and a lot of other very impressive graphics.
5. He also showed a tool that they used to build Disciplines (vampire abilities) and subsequently allowed them to tweak numbers, timings, attached animations, etc. with very little work.
6. Then he went through an explanation of why they were not ready to show the world any in-game footage and how we all had to put our phones away and if they caught you recording you were going to ruin it for everyone, blah blah blah, and then literally a bunch of scary Icelandic dudes walked in and started monitoring the crowd while this footage showed. It used the in-game engine, but a lot of the graphics were post-processed and he wanted to be very clear on that. The art team had created this sequence as a target to use in building the game. Most development efforts involve creating a product and then spending a lot of time improving the performance of said code, so I can understand that at this point, nothing graphically beautiful is going to perform very well. Here is how the sequence went:
A female vampire in red pants and a black leather jacket is looking at her phone and a few yards away is a man standing next to the building and smoking, she walks seductively up to him. He puts his hand on the small of her back and pulls her in, they are about to kiss, but then in a flash she has grabbed his neck, lifted him a foot off the ground, and slammed his body into the wall. She then pulls his head to the side and bites into his neck. Far in the background, you can see 3 vampires that are fluidly jumping and maneuvering over roofs and buildings in the background. She drops the man and then leaps up a wall and over a railing, taking on a very casual gait as she walks into the scene of a nightclub. She walks past a distorted window looking into the club and you get an obvious graphical money shot of their capabilities as the club music plays in the background. She passes by the club and then quickly accelerates, jumping a good 50 ft. to the next rooftop. As she lands she goes invisible and walks across the rooftop. She runs into a male vampire who is charging up some sort of power. She steps in puddle and makes noise, causing the vampire to turn, but she quickly reacts with a power of her own and he is thrown off the building and lands on the ground behind it. She jumps down and begins feeding on the male and as she is doing this two other female vampires land on the ground in front of her, ready to fight, and then the sequence ends.
7. During Q&A a few things were revealed. There will be multiple cities, but cities will be huge in their own rights, and they will be connected by mass transit systems (subways or something like that). In order to prevent factions from reinforcing areas too quickly, these systems will only work at specified times. So you can't get from Boston to New York whenever you want, and if you're holding more than one city, you have to be smart about where you keep your people. They also spoke about how the cities themselves are tactical landscapes and they have to take that into account when building them. A skyscraper that gives you a tactical view of your enemies movements is a major advantage and so placement of things like that has to be considered. Also, they want to make it so that cities will slowly change appearance depending on which clan controls them. This is not something that's going to be a high priority right off the bat but a "cool thing to add later".
After this session we went and got another $40 meal and then went to the "Dust 514: Improving the Core" session which talked about how they are improving the core FPS experience in Dust 514, and what they are doing short-term and planning long-term. This is where Meghan was falling asleep and my back was really hurting, so after this we went home and we fell asleep. We watched the CCP Keynote from the apartment (which was really awesome... play EVE, seriously), and then Meghan went out and grabbed us food and we have been hanging out since. I also logged into EVE to check the market prices on Oxygen Isotopes, since I thought, "hey, I bet prices on that are going to go up given the changes they announced", and boy was I right. I went ahead and cashed out on that, since it had gone up drastically, but still looked pretty volatile. The pub crawl is happening noisily outside and is continuing on as I type, and we are continuing to relax in hopes that I will be in better shape to tackle tomorrow.
So until then!